For quite some time now I’ve been working on the new concept of Timeless War. Pathfinding and the new coordinates system are workling amazingly, Physics is figured out and will be integrated soon after I complete the current main feature: the Yggdrasil System.
Continue reading “Quick Update – March ’18”
Sorry for the lack of Updates during the past few months. I was busy working on a suitable pathfinding solution for Timeless War. There will be a big dev blog
Continue reading “Small Progress Update 08/2017”
I wanted to publish a showcase for the Tree of Life and the Harvesters sooner, but I kinda strayed off to the character creation system and greatly improving the Asen language. But, to make up for that, I included the Beacon Porter to this Update. 😛
Continue reading “Showcase – Tree of Life, Harvester, Beacon Porter”
Asen Barracks are small living quarters with a training ground for human-sized Asen-Races such as Nagas and Valkyrjas where they learn or practive fighting techniques either by practices fights or through an instructor, eat there Sudamis or just slack around a bit. Sometimes even a curious Dragotaurj comes by to settle down and eat some of the pumpkin like fruits while watching.
Continue reading “Showcase – Asen Barracks”
I think it is about time to expand the gameplay with infantry units. The Asen warriors are the strongest in the game and most of their models was already complete so I decided to start with them.
Continue reading “First Infantry Unit in the Game – the Yager”
The last update was about 2 weeks ago, but I was not lazy during that time. Among new units I wanted to introduce to the game there will be a new gamemode with a new map as well – a Volcano map for one player playing against waves of AI. The upcoming changes also incluse an update to the XML files which will be handy for modders to create their own gamemodes. Build 1.4.2 will be released on Halloween. 😉
Continue reading “Welcome to Hell – New Gamemode, new Map”
Welcom back guys,
About one month has passed since the preview post I made on the 8th of May – and I am really sorry for all delays. Now the big update I announced back then is finally online – and comes with awesome new features! In this article I want to show you the newly added Main Menu system and the Skirmish menu – which finally works so far -, the AI assistance called AIA, Shield Effects as well as introducing the Pandora Forces support unit to the game and, most importantly, new gameplay mechanics provided by the cloaking system. Continue reading “Dev-Blog #8 – Hide ‘n Seek & Shield Effects”